2D graphics hardware
Modern computer graphics card displays almost overwhelmingly use raster techniques, dividing the screen into a rectangular grid of pixels, due to the relatively low cost of raster-based video hardware as compared with vector graphic hardware. Most graphic hardware has internal support for blitting operations or sprite drawing. A co-processor dedicated to blitting is known as a Blitter chip.
Classic 2D graphics chips and graphics processing units of the late 1970s to 1980s, used in 8-bit to early 16-bit, arcade games, video game consoles, and home computers, include:
- Atari's TIA, ANTIC, CTIA and GTIA
- Capcom's CPS-A and CPS-B
- Commodore's OCS
- MOS Technology's VIC and VIC-II
- Hudson Soft's Cynthia and HuC6270
- NEC's μPD7220 and μPD72120
- Ricoh's PPU and S-PPU
- Sega's VDP, Super Scaler, 315-5011/315-5012 and 315-5196/315-5197
- Texas Instruments' TMS9918
- Yamaha's V9938, V9958 and YM7101 VDP
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